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Please click on the mission number to move on.
SECONDARY ·1·Destroy enemy Anti-Armor teams.

You practically need to do this mission if you want to actually complete the mission. You also need to be faster (than normal) about it if you want the bonus objective.

After killing one P.L.A. AT-team, you should take their Queen Bee Rocket Launcher. You only need one shot for the enemy APC (for the bonus) but keeping it around will help with the village defence later.

ABOVE :: Once armed with the first anti-tank team's Queen Bee, make some slow progress to the broken wall by the roadside here. The small crack lets you fire on the enemy Type 97 APC when it drives down the road.

The first team is easily slain; the second team has guards with a Chinese MSAW (Type 67 IIs) that will kill you quickly if you get too close. You need to however, if you want the bonus mission -- that's because the revetment near the fork in the road is the best place to kill the enemy APC and the third enemy AT-team.

PRIMARY ·1·Secure Beachhead by not losing all three Marine AAVP7s.

Killing all three AT-teams will practically guarantee this objective being successful. Have fun looking for the gray circles (RV points -- turn them on in your options) and neutralizing enemies who have them over their heads.

BONUS MISSIONDestroy the enemy Type 97 IFV at the fork in the road.

Taking a Queen Bee Rocket Launcher from a Chinese AT-team will let you get this easily. You generally have just one shot, so you need to be calm under fire.

Note that if you neutralize all three AT-teams, the friendly marine AAVP7s will 'sportscar' themselves up the road and blast the enemy APC. Hence, you screw with the game's A.I. by killing two of the three AT-teams -- the first one you need because you need their launcher.

ABOVE :: The Queen Bee has a nightscope so you can easily find vehicles. Remember the rocket takes a while to travel to the target, so lead your shot a bit and make sure your aim is steady.
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The second team (by the already burning APC in the field) can be sat on by your fire team as you use the revement by the roadside to trigger the enemy APC into spawning. Once it does, take aim with the Queen Bee, steady the aim, and fire when you have a good solid shot to the APC's side.

PRIMARY ·2·Neutralize the enemy spotter team (four soldiers).

Shortly after the fork in the road, the lead AAVP7 will be destroyed (meaning if you lost two already, you generally lose the mission here). Round up the team and send them to assault the position marked on your map in a gray #2 (it's blue on our map).

Alternately, you can have them attack with you in a line formation; regardless what you choose, you need to get to the hilltop and neutralize the soldiers there until the mortars stop. When the immediate area is cleared of enemies, Sergeant Hunter (your character) will radio Dagger One that the enemy spotter team is done for.

ABOVE :: The radio mast. If you start up there without stopping from the farm, you should reach the top right around the time the lead AAVP7 is destroyed.

Don't forget to loot the enemy bodies for the Type 81 Marksman rifle. While not as common as the Type 95 marksman, it's an extra weapon you can use for later. If there are Type 95 Marksman rifle, take the ammunition. You will need the ammo in about five seconds.

PRIMARY ·3·Neutralize the enemy Anti-Air teams.

There'll be six soldiers (two in each time) that have portable QW-2 SAM launcher in the village ahead. Bring your team into a full monty formation and attack the first team (for a checkpoint).

Do not trade your Queen Bee launcher for a SAM -- you won't need it. Keep the Queen Bee launcher if you have the ammo for it, since you can use its rockets to kill masses of enemies later on.

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ABOVE :: Be careful when the radio transmission Sergeant Hunter ends after neutralizing both members of the first enemy AA-team; it will be the spot where you checkpoint (it's a floating checkpoint). You don't want to be exposed when that happens, or you die almost instantly when you retry.

Bring your fire team along and have them sit and suppress or defend the farm area where the first AA-team was; this generally puts them in range of enemy attacks, so they will return fire and draw attention. Ubuntu install php 5.6.

In the meantime, you should take Sgt. Hunter and down the second AA-team. When you've thinned the enemies, round up the fire team and look for the final AA-team in the village (they generally hang out at the weapons cache).

PRIMARY ·4·Defend village to the death -- no retreat -- no surrender.

Defending the village can be problematic if you're not sure what you're doing. Because you have a friendly gunship and (usually) two AAVP7s and a mass of marines, you should have little trouble holding out against these human wave tactics.

First off, you need to set your team up quickly. Place them on Fire at Will, next have them Defend the area around the emplaced gun by the weapons cache.

ABOVE :: Order your whole team to defend, then order one of them (not the medic) to mount this weapon at the roadblock.

Once they are defending (you can use tight or normal spread since the enemies seldom use explosives), command the fire team to Operate Mount and one of them will take it up (the other two will remain defending).

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Your character on the other hand, needs to go a bit to the west of the village (where the ground slopes down) so you can snipe the few enemies who rush your position but cannot be fired on (or seen by) your idiot A.I.

ABOVE :: Stay away from the AAVP7. It tends to be taken out early by enemy rocketmen and the explosion can kill you.

You can put some landmines in the forest to help you. However, you may be running back and forth and kill yourself accidentally. If you do use mines, put them near trees so you have landmarks. The detonation range of mines are generous, and enemies will trip them even if you put mines near trees.

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The house next to the weapon cache by the southern checkpoint has two windows that let you cover your allies if you see a rush east and north (check your map periodically -- doing so while the reloading animation occurs saves time too).

ABOVE :: The house next to the gun emplacement has a good vantage point to the sectors you need to waste. On co-op, you definitely want two human snipers sharing this space.

Give it your all because once enough enemies are take out, you win.

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