Flashpoint Patch 1.96

version: v.1.96 Full

Apply the official Operation Flashpoint v1.29 Beta Patch. Replace the original OPERATIONFLASHPOINT.EXE file with the one from the File Archive (129 directory). Play the Game! Operation Flashpoint: GotY 1.96 Full Patch ofp_goty_patch_196.zip 7.27 MB This patch updates any version of Operation Flashpoint: Game of the Year edition to version 1.96. This patch will bring your Operation Flashpoint: Resistance to version 1.96 with many fixes that you can read about below. OPERATION FLASHPOINT UPGRADE 1.96 README 2001-2004 Bohemia Interactive Studio. Browse and play mods created for Operation Flashpoint at Mod DB.

WARNING:

Multiplayer game in 1.96 version is NOT compatible with 1.75-1.91 games / servers.

Operation Flashpoint: Resistance 1.96 Full Patch. Ofp_resistance_patch_196.zip 12.84 MB. This patch updates the English version of Operation Flashpoint: Resistance to version 1.96. This patch by Solus has updated the GroupLink3 part of the mod which gives the AI some brain and it also updated the SLX wounds to version 1.021. Game update (patch) to Operation Flashpoint: Cold War Crisis, a(n) action game, v.1.96 Full - GotY, added on Thursday, April 15, 2004. File type Game update file size 7.3 MB.

Multiplayer:

  • When MP mission file transfer failes, client is disconnected
  • Several anti-cheat measures implemented.
  • Unit killed inside a vehicle sometimes did not respawn.
  • Gunner aiming was unstable.
  • Visual glithes in the ingame browser.
  • Faster response in various game setup screens.
  • Testing of server-client mod compatibility is now possible.

Stability and Security:

  • More improvements in virtual address range handling. This should prevent error messages like 'Out of memory (index buffer)
  • Various crash opportunities fixed.
  • Better handling of virtual memory address space. When this space was exhausted, it could cause a crash or olive green screen.
  • AI waypoint delays and other AI degradation was possible on very fast CPU.
  • Whole partition could be deleted when DirectPlay server creation failed (this could happen when TCP component was missing or it was blocked by a firewall).
  • Different file-acess technique is now used when memory mapping fails. This should prevent Cannot memory map file errors.
  • Some crash opportunities fixed.

Scripting:

  • Command 'private' did not work when variable name contained any upper case letter.
  • Event handlers were not saved properly (affects some 3rd party addons).
  • Event handler 'init' is now launched on all machines in MP game.

Miscellaneous:

  • Improved AI Airplane dogfighting.
  • Fixed terrain lighting direction bug.
  • Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.
  • Some other minor bugs fixed.

CHANGE LOG

Hp compaq 8510 p bios update. 1.96 - Fixed: SCUD animation caused strange visual behaviour (introduced in

1.95)

1.96 - Fixed: Long blue triangle artifacts (introduced in 1.95).

1.96 - Fixed: MP - when mission file transfer failes, client is disconnected.

1.95 - Fixed: More improvements in virtual address range handling.

1.95 - Fixed: AI units could not take any magazines.

1.95 - Improved: Several anti-cheat measures implemented.

1.95 - Improved: AI Airplane dogfight evasive tactics.

1.95 - Fixed: Airplane rudder working during flight.

1.95 - Fixed: after load, engine was off for cars, tanks and planes

1.95 - Optimized: Much faster map drawing for very big islands.

1.95 - Fixed: Rendering artifact: White dots or lines on a terrain when using HW T&L.

1.95 - Fixed: Bug in animation loading. As a result some 3rd party addons with custom animation could cause a crash.

1.95 - Fixed: Ship wobbling when going south and using mouse controls.

1.93 - Fixed: MP: Some .pbo files containing subdirectories were not accessed correctly on Linux server. This included sounds.pbo and voice.pbo.

1.93 - Improved: Nonconnectable sessions are on the end of MP session list

1.93 - Fixed: Wrong time left info position in MP session list

1.93 - Fixed: Lighting direction was wrong on terrain (bug was present since version 1.00 and even before)

1.93 - Fixed: Units inside vehicles sometimes did not respawn.

1.93 - Fixed: Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.

1.93 - Fixed: MP: Small numeric error in vehicle orientation network transfer could make gunner aiming very difficult (cursor could move with no reason).

1.93 - Fixed: Crash when SCUD launch sound loading failed.

1.93 - Fixed: Possible crash during removeAllEventHandlers.

1.93 - Fixed: Crash possible when deleteVehicle was used in waypoint 'On activation' field.

1.93 - Fixed: Scripting command 'private' did not work when variable name contained any upper case letter.

1.93 - Fixed: Crash when too long mod list entered

1.93 - Fixed: Crash when 'variants' field in the voice config was empty.

1.93 - Fixed: Scripting command drop could cause crash when used with NULL object.

1.93 - Fixed: Event handlers were not saved properly.

1.93 - Fixed: New command line option -nomap was ignored sometimes.

1.93 - Fixed: AI waypoint delays and other AI degradation possible on very fast (~3GHz) CPU due to bad handling of high resolution timers.

1.92 - Improved: Flushing of stdout (for instant console output) on Linux.

1.92 - Fixed: Game sometimes freeze when AI rearms

Operation Flashpoint Patch 1.96 Download

1.92 - Fixed: Event handler 'init' is now launched on all machines in MP game

1.92 - Improved: MP: faster response in MP-game setup (mission setup, roles assignment, connecting to server, .)

1.92 - Fixed: Avoid delete of partition (rmdir *.*) when DirectPlay server creation failed

1.92 - Fixed: Different file-acess technique used when memory mapping fails. This should prevent Cannot memory map file errors. This alternative technique can be also enforced for all files by using command line switch -nomap

1.92 - Fixed: Crashes in MP when somebody use ammunition which does not exist on other computers (for example through mods)

1.92 - Added: New server.cfg option 'equalModRequired'. When used, users with different -mod than the one used on the server cannot connect.

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1.92 - Added: Testing of -mod compatibility in MP

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Name

Type

Size

Date

Total

7 days

Operation Flashpoint: Cold War Crisis - WarGames v.5.12mod263.8 MB5/13/20163.3K32
Operation Flashpoint: Cold War Crisis - v.1.96 Full - GotYpatch7.3 MB4/15/200412.5K28
Operation Flashpoint: Cold War Crisis - Casualties Of Warmod342.9 KB5/17/20154.6K17
Operation Flashpoint: Cold War Crisis - Upgrade #3patch32.5 MB11/13/20016.8K15
Operation Flashpoint: Cold War Crisis - SP v.1.42demo60.4 MB3/12/20028.5K13
Operation Flashpoint: Cold War Crisis - Upgrade #2addon38.3 MB9/15/20014.6K12
Operation Flashpoint: Cold War Crisis - Bundeswher in Maldenmod108.8 MB12/16/201786511
Operation Flashpoint: Cold War Crisis - Upgrade #1addon8.9 MB8/9/20014.7K9
Operation Flashpoint: Cold War Crisis - TuK: Terror und Konsequenzenmod96.4 MB12/16/20174816
Operation Flashpoint: Cold War Crisis - Cropduster Planes for OFP v.27072016mod15.8 MB3/4/20184616
Operation Flashpoint: Cold War Crisis - Weihnachtenmod61.9 MB12/16/20173923
Operation Flashpoint: Cold War Crisis - v.1.91 - v.1.96 GotY/Resistancepatch1.8 MB4/15/20046.9K3

Category

CategoryGames
SubcategoryGames Utilities & Editors
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General

PublisherCodemasters
Publisher web sitehttp://www.codemasters.com/
Release DateApril 16, 2004
Date AddedApril 16, 2004
Version

Category

CategoryGames
SubcategoryGames Utilities & Editors

Operating Systems

Operating Systems Windows 98/Me/2000/XP
Additional Requirements Windows 98/Me/2000/XP

Download Information

File Size 1.75MB
File Name ofp_patch_191_to_196.zip
Flashpoint Patch 1.96

Operation Flashpoint Patch 1.96

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Total Downloads4,254
Downloads Last Week 2

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License Model Free
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PriceFree

Operation Flashpoint Goty Patch 1.96 Full

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